
- #COMPANY OF HEROES 3 KING TIGER VS JAGDPANTHER PATCH#
- #COMPANY OF HEROES 3 KING TIGER VS JAGDPANTHER UPGRADE#
Defensive Operations (researched at the HQ) is required to enable healing at Panzer Elite Medical stations. Commando Artillery cost increased from 80munitions to 100munitions. British trucks have a small camo detection radius. British Sappers have their health individually increased by 5. British officers and Recon squads have their camouflage detection increased marginally. British Deploy Marksman ability range reduced from 35 to 30. British Armour Command Truck and Field Support Truck have their sight radii tuned. British 25 Pounder scatter tuned to reduce overshooting. British 17 pounder AT gun has its range increased marginally to account for the size of its emplacement.

50cal turret mount cost reduced from 100munitions to 75munitions. American Riflemen receive longer range sticky bombs ability at Vet level 2.

American Rangers have their reinforce costs increased by approximately 10mp per soldier. Vet 2 received damage modifier is moved to Vet 1. Vet 1 received accuracy bonus is moved to Vet 2. American Rangers have some changes to their veterancy. American Offmap artillery arrival delay reduced by 1s. BAR will do more damage when it penetrates the armour of the Marder III. American BAR weapon damage modifier increased from. American Airborne Recoilless Rifles have their setup times reduced to enable them to fire more effectively at moving vehicles.
#COMPANY OF HEROES 3 KING TIGER VS JAGDPANTHER UPGRADE#
American 76mm gun upgrade cost reduced from 200mp/100fuel to 200mp/85fuel. American 105mm artillery barrage recharge increased by 25s. Airborne Satchel Charges reduced in cost from 75munitions to 50munitions. Ensured that the forward Motorpool Normandy M06 does not disappear when destroyed. Fixed the special single player manpower point to increase in MP rate when an outpost is built on the point. Fixed a keyless text reference when the player selects the neutral Goliaths in Normandy M08. Fixed a minor pathing issue in M05 of Best when squads garrison a particular house. Removed extra lines in OMG M02 that were inaudible to the player with regards to the found plans. Ensured that the player would start with enough fuel to build a Howitzer at the start of Caen M01. Fixed Normandy M10 to ensure that the medal objective occurs when the Rangers arrive. Fixed a potential crash that would occur in Caen M08. Fixed the ending of OMG M07 so that the final mission speech does not play twice. Fixed a number of incorrect speech triggers. The screen no longer remains black if you save the game during a black screen transition. Fixed a bug that resulted in the UI losing functionality after watching an NIS. Replays now restore the custom atmosphere, and also do not reset the atmosphere for save games. Fixed a bug where speech and music would stop mid-game.

Increased the default volume mix output, should now be equivalent to original CoH. Streamlined the in game downloader and added checksum verification. Removed the ability to add chat messages with no content. Fixed a bug with account secret question collisions.
#COMPANY OF HEROES 3 KING TIGER VS JAGDPANTHER PATCH#
It is offered as a reward unit as of the patch 1.- Performance improvements, especially on single-core systems. The final design, the Jagdpanzer IV was to follow the same suit as before and mounted a PaK 42 L/40 on a Panzer IV chasis, around 2,000 were produced. The third followed the same suit as the Jagdpanther, but used a King Tiger hull and used a 12.8 cm gun that was planned for the Maus, the result was the Jagdtiger and around 88 were produced. The second used a Panther hull and an 8.8 cm gun used on the larger King Tiger design to create the Jagdpanther, around 400 were produced. In response to this need four designs were drawn up, the first would eventually become the Jagdpanzer 38 (t), built on the outdated Panzer 38 (t) chasis and more well known as the Hetzer, around 4,000 were produced. Also the need for a cheap and easy to produce anti-tank platform was becoming increasingly apparent. Historical Info: In late 1942 the success of the StuG III had shown that the strategy of mounting a large gun on an existing chasis was a proved concept for the tank destroyer. This longer barreled 75 mm gun packs up more damage than the original 75 mm Pak 39 which is increased from 110 to 165 points of damage but increases the reload rate from 6 to 7 seconds. This weapon fires in 15-30 bullet bursts, and inflicts 6 points of damage per hit. This is a relic from the Panzer IV chassis on which this tank is built. The Jagdpanzer IV is also equipped with a 7.92mm Maschinengewehr 34, installed at the front of the hull. It is very accurate and it has a big damage radius of 2 meters.

The 75 mm gun of the Jagdpanzer IV drains about 110 hitpoints per hit and reloads for 6 seconds.
